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The Legacy Of Goku Walkthrough
- Awesome Music:
- The soundtrack for the first Legacy of Goku game by Ariel Gross is surprisingly engaging and while he does pay homage to the Faulconer opening theme for the game's intro theme, the rest are all well put together original pieces, especially the final battle theme and the Namekian Temple theme.
- Legacy of Goku II and Buu's Fury notably feature soundtracks consisting of remixes of the music composed by Bruce Faulconer for the original North American English dub of Dragon Ball Z. Hearing these epic songs straight out of the anime in 16-bit form is a real treat. Even fans of the original music are fine with it.
- Demonic Spiders:
- Due to the Nintendo Hard nature of the first game, just about every enemy in the game qualifies, but special mention goes to the wolves. They are extremely powerful and take a lot of effort and luck to beat, but they are the most common enemy in the early stages of the game. In fact, there are several of them in the woods surrounding Goku's house, and they could very well be the very first enemy you fight in the game. Many players have started the game, saw a wolf, and then the next thing they saw was the game over screen.
- In Legacy of Goku II the aligators and saber-tooth tigers populating the Tropical Islands are this. They are quite strong AND they often come in large groups, so they can easily swarm you and give you no time to react if you are unprepared. Adding on to this is the fact that you can only play as Vegeta and Trunks on your first visit to the Tropical Islands, and their Super Saiyan forms have just had their speed greatly nerfed for story reasons, which makes them even tougher to deal with. You could try to avoid them entirely, but they do give quite a bit of EXP if you beat them, and since they come in large groups...
- Buu's Fury is an extremely easy game, but there is one enemy that could give players a hard time. The cyborgs that can transform into a ball will become invulnerable to all damage when they do so, and they can damage you just by touching you. The area where you first encounter them has a lot of small rooms and narrow passageways, so it's difficult to avoid them when they do this. They can also hit rather hard, so you may find yourself in a dangerous situation very suddenly.
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- Even Better Sequel: The Legacy of Goku II was well-liked enough, but Buu's Fury polished the engine even further.
- Fanon Discontinuity: The first Legacy of Goku is generally ignored and for good reason. The only reason to even play it now is out of morbid curiosity, and to see just how lightyearsan improvement the sequels are over it.
- Funny Moments: Broly's expression if you trick him into jumping into lava in his boss fight in Buu's Fury.
- Game-Breaker:
- Weighted clothing in Buu's Fury, which increases your XP gain at the cost of decreasing your speed. Thing is, it doesn't slow you down that much. Before long, you'll be ten or twenty levels ahead of the curve and killing every enemy in one shot, especially combined with the level up point-boosting Gokuu Hat.
- Also in Buu's Fury, the 255 Senzu Bean bug. Normally Senzu Beans are Too Awesome to Use, but if you're carrying hundreds more than the game intends, never mind that.
- Goddamned Bats:
- Legacy of Goku II has the mechanical ladybug enemies. They attack by shooting lightning at you, which has a fairly long reach and a long-lasting hitbox, making hitting them tricky. They're also the very first standard enemy you encounter, and they can easily kill you if you're not careful. Once you've leveled up a few times, they're not as deadly, but they remain a frequent annoyance throughout the game.
- Buu's Fury has a few. First are the tanks, which can damage you just by touching you, and are able to fire missiles at you very rapidly, requiring you to either use ki attacks (which are rather weak in Buu's Fury compared to Legacy of Goku II) or time your punches VERY well. There are also the skeleton enemies, which have shields that can completely block your attacks, and have to be defeated multiple times before they will actually stay dead. Thankfully, aside from one point where you are required to fight a tank due to it blocking a passage the exact width of the tank, you can simply run past any enemy you deem to annoying to deal with.
- Good Bad Bugs:
- In the first game, if you got hit by an enemy's ki blast while flying, you would become invincible until you fly again. It makes a game rife with Fake Difficulty somewhat more playable. Though, it's mainly only bosses that use ki blasts, and it's not until Namek that regular enemies use ki blasts, so you still have to get through the first two-thirds of the game legit. Or just use the invincibility Cheat Code.
- In Buu's Fury, an early Fetch Quest has you retrieve a Senzu Bean (which grants full health and ki) for Videl. If you eat the bean yourself before delivering it, the game will subtract one bean from your empty stock anyway, causing it to wrap around and give you 255. This is particularly broken when you consider that ordinarily you can only carry 3.
- Growing the Beard: The Legacy of Goku II is considered when the series really started getting good, due to featuring multiple playable characters instead of just Goku, being more faithful in following the anime's story and not cutting stuff out, a world map and larger areas to explore, better fighting and a much better health system where you can take more than just 3-4 hits.
- Hilarious in Hindsight: When Gohan transformed into Super Saiyan 2 in the fight with Cell, the game mis-labels it as 'Super Saiyan Rage'. Then Dragon Ball Super comes out with an actual Super Saiyan Rage form for Future Trunks, as a variant of Super Saiyan 2.
- Another moment made retroactively humorous and ironic comes from Buu's Fury. After destroying a robot sent by Pilaf to prevent Goten and Trunks from getting his Dragon Ball, Pilaf surrenders proclaiming 'Okay. I give up! Take the Dragon Ball. I'm getting too old for this...' While this was a Discontinuity Nod to the Non-canon continuation Dragon Ball GT (in which he and his underlings were indeed elderly by then), funnily enough Dragon Ball Z: Battle of Gods would reveal that the Pilaf Gang themselves have been reverted to children thanks to a mis-worded wish to Shenron.
- No Problem with Licensed Games: OK, few will defend the first game in the series, but both sequels are regarded as good action RPGs for the Game Boy Advance, and are thought to be one of the best non-fighting games based on the Dragon Ball franchise.
- The Problem with Licensed Games: The Legacy of Goku isn't very good, being slow, clunky, and an all-around piece of crap.
- They Wasted a Perfectly Good Plot: The Stations of the Canon are a known force that shines through just about every major Dragon Ball property, but in a game with character customization and gradually giving the player a full party of Z Fighters to enjoy, it's slightly disappointing that none of them get to really have major fights that they already didn't. Imagine if, for example, after Goku's Heroic Sacrifice at the end of II, you could still choose to fight his super perfect form with Gohan, yes, but alternatively any of Vegeta, Trunks, Piccolo, or even Hercule, making his lie genuinely come true. Or in the case of Buu's Fury, how hard would it have been to get Gohan, Goten, and Trunks back just before Kid Buu and have them Spared by the Adaptation for the sake of fighting him with whoever you want?
- Scrappy Mechanic: Ki drain from Super forms in II makes them wildly impractical for anything more than a stat boost while you spam your melee attack, as using ki attacks will drain the entire meter in no time. Buu's Fury fixes this by adding a yellow 'super meter' on top of the ki meter and draining that instead, plus adding hefty ki regeneration when landing melee attacks.
- Surprisingly Improved Sequel: The Legacy of Goku II is an impressive step-up from the first game, with many fans considering it (and Buu's Fury) one of the best Dragon Ball Z games.
- That One Level: The bit in II where you have to move three dinosaur eggs down a mountain. It's only one screen, but you can't attack, you're not allowed to take damage, the room is loaded with patrolling enemies, and you have to do the exact same thing three times with no changes to the gameplay.
- Tier-Induced Scrappy: Gohan after getting his power-up from the Elder Kai in Buu's Fury, as it removes his ability to go Super Saiyan (and the speed boost you get from being in it) without giving him a permanent boost to speed like when he was the Great Saiyaman. This means he's always at his untransformed speed, making him suddenly less desirable when he's at his strongest in canon.
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Future Generations Are Not Thankful
I wasn’t expecting much from Dragon Ball Z: The Legacy of Goku, but I knew that as a onetime Dragon Ball fanatic sampling the thing would have to happen one day. This was one of the early Western-developed games in the vast pantheon of the license, and reputedly Webfoot Technologies got better with practice. It had nowhere to go but up after this insulting flotsam hit the market, that’s for sure.
Dragon Ball Z The Legacy Of Goku
The Legacy of Goku purports to adapt the entirety of the Z series from Raditz’s appearance up through the destruction of Namek. That nearly 100-episode span covers a lot of territory, and anyone with no knowledge of its events will be flummoxed and confused constantly in this game. The plot sequences in Legacy of Goku take up less than ten minutes in total, and fail completely at acclimating anyone unfamiliar with the series to its ways. Dragon Ball initiates will meanwhile take great offense at the gigantic swathes of story eliminated by focusing exclusively on Goku’s escapades, and the jaw-droppingly idiotic filler additions will incense them further.
During this stretch of the Dragon Ball Z story, Goku is mostly in a tearing hurry to reach his friends and save the day. For some reason Legacy of Goku instead shows him meandering around the outdoors and performing such leisure activities as helping children gather flowers to wile away the time. For a game that can be completed in under four hours to have so much blatant padding is perplexing, and it will further mystify those with no knowledge of the series.
These fetch quests may be blatant filler, but many of them are mandatory. Finding misplaced magazines and guiding a stray cat home are actually rewarded with experience, usually more than the enemies in the area are bequeathing upon death. The aggravation of these fetch quests may not be completely worthless because of this payoff, but it doesn’t make up for how out of place and inappropriate that content is.
The Legacy Of Goku Game
At the beginning of the Dragon Ball storyline, Goku was capable of superhuman feats and knew no fear for his safety. After years of growing exponentially stronger through fighting ever more powerful adversaries, in Legacy of Goku he dies from a few wolf bites. How Goku ever expects to defeat opponents capable of obliterating entire planets when a single wolf can rip him apart is one of the unanswerable mysteries of the universe.
In addition to its terrible rendering of the source material, the game as an action RPG is a broken mess. Goku’s physical attack has such a miniscule range that it is impossible to employ without being counterattacked immediately. Fortunately he can simply use Ki attacks to hit from a distance while walking away from the enemy when it eventually pursues. The constantly recharging Ki meter makes this tactic applicable everywhere, and all enemies behave in the same manner so as to remove any thought whatsoever. A few can fly over obstacles, and bosses have their own Ki attacks that need to be dodged, but the same tactic will work against both Frieza and the dinosaurs at the beginning of the game. It can take a surprisingly variable amount of time due to Goku’s attacks dealing inconsistent damage, but with enough patience the result will not be in doubt.
Dragon Ball Z The Legacy Of Goku
The problem with dodging enemies comes from trying to successfully skirt obstacles in the environment while running away. Someone at Webfoot must have had a grievance with moving diagonally, because Goku is limited to only four directions. This makes clearing numerous passages far more troublesome than it needs to be, on top of the visuals being downright deceptive as to what is an obstruction. Based on the overhead view Goku should be able to pass behind many objects, but instead he will get caught on them if not steered with minute precision.
The way to make sure Goku can survive a pummeling after being caught on low-lying trees and pointy rocks is to constantly gain levels. A freak accident can lead to quick death from enemies, since there is no recovery period after being hit. Saving at any time would seem to remove this concern, but Legacy of Goku treats saving a little differently from most games. The convenient part is that the game fully restores Goku when the player reloads a save after dying, but in exchange for the bothersome aspect of being returned to an area’s entrance with all the enemies revived. While extremely helpful during the many instances when grinding is strongly advised, it is a puzzling occurrence.
Legacy of Goku came out fairly early in the GBA’s life cycle, but plenty of other games showed that the system’s visuals were capable of more than what this title presents. Environments are flat and dull, animations are minimal, sprites are tiny, and the occasional still clip from the TV show is rendered grainy on the GBA screen. The music is mostly unobtrusive and unmemorable, though a couple of its tracks are pleasantly undistinguished. Goku’s death scream stands out for being frequently heard and having nothing to do with any actor who voiced the character.